Pasukan-pasukan fungsi
Kode berikut membuat array dari shooters
.
Setiap fungsi diinginkan untuk mengeluarkan angkanya sendiri. Tetapi ada yang salah…
function makeArmy() {
let shooters = [];
let i = 0;
while (i < 10) {
let shooter = function() { // fungsi shooter
alert( i ); // seharusnya mengeluarkan angkanya sendiri
};
shooters.push(shooter); // and add it to the array
i++;
}
// ...and return the array of shooters
return shooters;
}
let army = makeArmy();
// semua penembak menunjukkan 10 bukannya angka mereka 0, 1, 2, 3...
army[0](); // 10 dari nomor penembak 0
army[1](); // 10 dari penembak nomor 1
army[2](); // 10 ...dan seterusnya.
Mengapa semua penembak menunjukkan nilai yang sama?
Perbaiki kode agar berfungsi sebagaimana mestinya.
Let’s examine what exactly happens inside makeArmy
, and the solution will become obvious.
-
It creates an empty array
shooters
:let shooters = [];
-
Fills it with functions via
shooters.push(function)
in the loop.Every element is a function, so the resulting array looks like this:
shooters = [ function () { alert(i); }, function () { alert(i); }, function () { alert(i); }, function () { alert(i); }, function () { alert(i); }, function () { alert(i); }, function () { alert(i); }, function () { alert(i); }, function () { alert(i); }, function () { alert(i); } ];
-
The array is returned from the function.
Then, later, the call to any member, e.g.
army[5]()
will get the elementarmy[5]
from the array (which is a function) and calls it.Now why do all such functions show the same value,
10
?That’s because there’s no local variable
i
insideshooter
functions. When such a function is called, it takesi
from its outer lexical environment.Then, what will be the value of
i
?If we look at the source:
function makeArmy() { ... let i = 0; while (i < 10) { let shooter = function() { // shooter function alert( i ); // should show its number }; shooters.push(shooter); // add function to the array i++; } ... }
We can see that all
shooter
functions are created in the lexical environment ofmakeArmy()
function. But whenarmy[5]()
is called,makeArmy
has already finished its job, and the final value ofi
is10
(while
stops ati=10
).As the result, all
shooter
functions get the same value from the outer lexical environment and that is, the last value,i=10
.As you can see above, on each iteration of a
while {...}
block, a new lexical environment is created. So, to fix this, we can copy the value ofi
into a variable within thewhile {...}
block, like this:function makeArmy() { let shooters = []; let i = 0; while (i < 10) { let j = i; let shooter = function() { // shooter function alert( j ); // should show its number }; shooters.push(shooter); i++; } return shooters; } let army = makeArmy(); // Now the code works correctly army[0](); // 0 army[5](); // 5
Here
let j = i
declares an “iteration-local” variablej
and copiesi
into it. Primitives are copied “by value”, so we actually get an independent copy ofi
, belonging to the current loop iteration.The shooters work correctly, because the value of
i
now lives a little bit closer. Not inmakeArmy()
Lexical Environment, but in the Lexical Environment that corresponds to the current loop iteration:Such a problem could also be avoided if we used
for
in the beginning, like this:function makeArmy() { let shooters = []; for(let i = 0; i < 10; i++) { let shooter = function() { // shooter function alert( i ); // should show its number }; shooters.push(shooter); } return shooters; } let army = makeArmy(); army[0](); // 0 army[5](); // 5
That’s essentially the same, because
for
on each iteration generates a new lexical environment, with its own variablei
. Soshooter
generated in every iteration references its owni
, from that very iteration.
Now, as you’ve put so much effort into reading this, and the final recipe is so simple – just use for
, you may wonder – was it worth that?
Well, if you could easily answer the question, you wouldn’t read the solution. So, hopefully this task must have helped you to understand things a bit better.
Besides, there are indeed cases when one prefers while
to for
, and other scenarios, where such problems are real.